Sunday, March 30, 2008

No 26 - Teachers in the US are using Graphic Novels to Captivate Reluctant Readers

Not long ago, about the only way a kid could get away with reading a comic book in school was to hide it inside the covers of a textbook. Now Roberta Kaiser, the media specialist at Nautilus Middle School on Miami Beach, not only stocks her shelves with them, but demand outstrips supply by a wide margin.


Picture - top: Nautilus Middle School's Roberta Kaiser says graphic novels are so popular that she has to limit circulation to one book per student.


"I have to limit them to one at a time, but there are students who come in two to three times a day to return one and get another,'' Kaiser said.

Before anybody explodes about kids reading comic books when they're supposed to be doing quadratic equations or studying Shakespeare, know that comic books have changed, and so has reading.

Under the spiffier label of "graphic novels,'' these bound books feature every stripe of hero and story. "The themes and genres can range from science to biography, and from memoirs to yes, superheroes,'' said John Shableski of Diamond Book Distributors, which specializes in comics. "Every subject is available in the format.''

These are not your father's comic books. Superman and Wonder Woman, yes; but also graphic novel editions of the works of Shakespeare, and many classics -- The Red Badge of Courage, Beowulf, Greek Myths, The Adventures of Robin Hood, even Canterbury Tales.
Last year, the Printz Award, an American Library Association honor for the most distinguished book for teens, went to American Born Chinese, a graphic novel by Gene Luen Yang. Diary of a Wimpy Kid by Jeff Kinney was an original online comic about a beleaguered middle-schooler before the hard-cover edition propelled it and its sequel to The New York Times bestseller list. Bone, about a marshmallowy type creature's adventures, was self-published by Jeff Smith before Scholastic bought it, colorized it and split it into nine volumes. A million copies of the first installment, Out From Boneville, have been sold. Scholastic brought the series to the classroom by producing a teacher-friendly guide.

Comics are infiltrating the schoolhouse like never before because they are reaching that most elusive of creatures -- the reluctant reader. Faced with a generation raised in a visual environment dominated by television, the Internet and electronic games, teachers and librarians have found comics will lure readers -- especially boys -- who have a limited interest in books.
It was the how-to-get-a-boy-to-read conundrum that propelled Francoise Mouly, co-editor of Raw magazine and the New Yorker art editor, into producing comic books for young readers herself. Mouly has two children with husband Art Spiegelman, the author of Maus, a Holocaust memoir that is considered one of the granddaddies of the graphic novel format, and which won a 1992 Pulitzer Prize. Her daughter, Nadje, learned to read after a few weeks of concentrated effort. Despite being raised in the same environment -- "surrounded by books, with parents who read to them,'' her son, Dash, now 16, struggled.

"I was running out of books I could use with him,'' Mouly said, so she turned to Spiegelman's vast collection of comics -- Krazy Kat, Little Nemo, Batman. That worked. "My husband sacrificed his comics to fatherhood, but it was a good cause, and it allowed Dash to find a path to success,'' Mouly said. "It made us both realize how much of a magic bullet comics could be. Children will learn if there's something in it for them and if it's pleasurable.'' The personal experiment made Mouly realize how divorced comics had become from childhood. "Dash had friends who came to the house and had never seen comics before.''

In response, she and Spiegelman produced three comics anthologies -- the Little Lit series -- aimed specifically at readers age 8 to 12. Next month, she's launching Toon Books, which takes the comic book offensive to its youngest audience ever: beginning readers. The new line debuts in April with three titles -- Benny and Penny by Geoffrey Hayes, Silly Lilly by Agnes Rosenstiehl, and Otto's Orange Day by Frank Cammuso and Jay Lynch. The books have already been adopted by Renaissance Learning's "Accelerated Reader'' program, used in 60 percent of American classrooms.

Comics in book format are not new. In the 1940s, illustrated classics and Bible stories in bound form were produced specifically as educational material. But the entire comics genre took a massive hit when excessive violent imagery led the U.S. Senate to hold hearings in 1954 to investigate the link between comic books and juvenile delinquency. The hearings didn't find one, but they did lead to the creation of a sort of decency code, supported by much of the industry, that effectively set innovation back several decades.

As far as pendulum swings go, comic books are back and then some. Shableski, the book distributor, says sales climbed from $43 million in 2001 to $330 million in 2006.
Much of that is fueled by the embrace of schools and libraries, which in response to a perceived reading crisis among kids, have shifted their focus on getting children to read the "right'' material, to getting children to read, period. It's not just that children are more likely to read something they enjoy, it's that a comic book's combination of pictures and text holds a child's attention longer than blocks of print. Speech balloons develop an understanding of the role of dialogue in a story. Many comics readers wind up wanting to create their own, ("that never happens with a video game,'' Mouly points out), promoting not only literacy, but creativity and self-expression.

Kaiser, the middle school librarian, says her kids overwhelmingly choose the superhero and manga (Japanese) comics over the ones that cover curriculum topics. She hopes the biography and history selections will be added to teachers' lesson plans, but for the moment she's satisfied that she has figured out a way to get certain kids to make regular stops at the circulation desk.

"Some of my comics readers are reading other stuff, but some of them would not be reading at all if they were not reading comics.''

The above article first appeared in The Miami Herald. Copyright 2008 Miami Herald Media Co.

Tuesday, March 25, 2008

No 25 - Colour Picker

Two wonderful sites to pick/match colour. The first is a website. All you have to do is to key in the rgb values directly.

http://www.colorblender.com/

My pick will definitely be this software simply named Pixie by Nattyware. You need to download the programme.

"Pixie is an easy-to-use, fast and tiny utility designed especially to fit the needs of Webmasters and Designers. Its a colour picker that includes a mouse tracker. Run it, simply point to a colour and it will tell you the hex, RGB, HTML, CMYK and HSV values of that colour. You can then use these values to reproduce the selected colour in your favorite programs. Pixie will also show the current x y position of your mouse pointer. Its the only tool you'll need for working with colours."

Quoted from www.nattyware.com

Saturday, March 22, 2008

No 24 - Mosque by David Macaulay


A very informative book about the building of a mosque in the Middle Ages that can be appreciated by anyone from teenagers on up. Mosque explores the construction of a fictional, but typical, mosque in 16th century Istanbul.

The author and illustrator David Macaulay focuses on the architectural and social aspects surrounding these holy structures, so that even those with no knowledge of Islam can appreciate the significance that these buildings have in Muslim culture.

In his interview, he said that he was inspired primarily by the buildings themselves, particularly the work of the great Ottoman architect Sinan. In his own words

"The building complex in this story is fictional, as are its patrons and architect. The individual structures, however, are modeled directly on existing examples built between 1540 and 1580 in and around Istanbul, Turkey, by Sinan, the most famous architect of the Ottoman Empire....It seems to me that the best examples of religious architecture are among mankind's proudest accomplishments. When working in the service of some higher entity, we humans seem capable of surpassing our reach and perhaps even our expectations. Driven by faith, but guided ultimately by common sense, these constructions reveal a remarkable level of ingenuity, ambition, and craftsmanship rarely found in secular architecture."

-David Macaulay

This book is a definite treat for the eye and the mind.






All images are Copyright © Houghton Mifflin Company. All rights reserved.

Saturday, March 15, 2008

No 23 - Art and Technology

Sometimes art is needed to define technology.


Great concept - simple and nice illustration and animation.

Wednesday, March 12, 2008

No 22 - Graphic Novels Creating Excitement in the Literary World

There’s excitement in the literary world as publishers are churning out more literature greats in graphic novel format – Dracula, Great Expectations, Macbeth, Tom Sawyer, Treasure Island, Wind in the Willows and one of my favourite classic read – The Last of the Mohicans – to name a few.


Marvel

Marvel under its new imprint Marvel Illustrated recently released a few classic titles – The Last of the Mohicans, Treasure Island and The Three Musketeers as a miniseries. According to Marvel’s Senior VP of Sales, David Gabriel, The Last of the Mohicans was chosen to start the series because it was a boyhood favorite of Marvel’s CEO, Alan Fine.

The titles in the pipeline are The Picture of Dorian Gray, Moby Dick and get ready for this, The Iliad.* The Iliad, together with the Odyssey, are two ancient Greek epic poems traditionally attributed to Homer. The poem is commonly dated to the 8th or 7th century BC, and many scholars believe it is the oldest extant work of literature in the ancient Greek language, making it the first work of European literature.

* The word Iliad means "pertaining to Ilion" (in Latin, Ilium), the city proper, as opposed to Troy, the state centered around Ilium, over which Priam reigned. The names Ilium and Troy are often used interchangeably.



Penguin

Puffin

Penguin under its Puffin Graphics too have a string of classic titles transformed into graphic novels. Puffin had collaborated with Byron Preiss Visual Publications to produce the books. Byron Preiss is a longtime publisher of graphic novels both as a packager and through his iBooks imprint. The complete list is below:

  • Black Beauty, adapted by June Brigman (Power Pack, Brenda Starr) and Roy Richardson
  • The Call of the Wild, adapted by Neil Kleid and illustrated by Alex NiƱo
  • Dracula, adapted by Gary Reed (formerly of Caliber) and illustrated by Becky Cloonan (Demo, East Coast Rising), a particularly good choice for this title, with her fluid line and strong blacks making the horror story creepier.
  • Frankenstein, adapted by Gary Reed and illustrated by Frazer Irving
  • Macbeth, adapted by Arthur Byron Cover and illustrated by Tony Leonard Tamai — the story’s been revamped as science fiction with shojo manga-style art that works surprisingly well.
  • The Red Badge of Courage, adapted by Wayne Vansant (The ‘Nam) in an almost journalistic semi-realistic style, attractive and easy to read.
  • Treasure Island, adapted by Tim Hamilton
  • The Wizard of Oz, adapted by Michael Cavallero.

There is a sad twist to the series. Unfortunately the series was abandoned when Byron Preiss tragically died in a car accident.

Papercutz



Papercutz's best-selling series of comics adaptations of the world's greatest literature, Classics Illustrated now returns in two new formats: the original, featuring abridged versions of classic novels, and Classics Illustrated Deluxe, featuring longer, more expansive adaptations.

Great Expectations and Wind in the Willows were chosen to kick off the re-launch because, according to the publisher “ …both are gorgeous and intelligent well thought-out adaptations that set an excellent tone for our line…”

The volumes are perfectly designed for library shelves, with sturdy bindings and a large enough size for kids to get a good look at the contents. The artwork is beautifully reproduced—crisp and clear—and each book contains background about the series’ history and a brief bio of the artist/adaptor. In fact, The Wind in the Willows was recently cited in SLJ's March cover story, “Graphic Novels Rule!: The Latest and Greatest Comics for Young Kids,” by Michele Gorman, highlighting 25 outstanding graphic novels guaranteed “to attract a new generation of young readers.”

Incidentally Papercutz, is also the publisher of graphic-novel series such as The Hardy Boys,and Nancy Drew.

Graphic Classics



The approach by Graphic Classics is somewhat different. Instead of publishing individual titles based on the classics, they had based their classic-to-graphic novel series by featuring the world’s greatest authors - from Arthur Conan Doyle to Robert Louis Stevenson - and their works. Their impressive line of adaptations included some of the greatest stories ever written like Mark Twain’s Tom Sawyer, Edgar Alan Poe’s The Fall of The House of Usher, Arthur Conan Doyle’s Sherlock Holmes series, H G Wells’ War of the Worlds and The Invisible Man and my all-time favourite, Robert Louis Stevenson’s Dr Jekyll and Mr Hyde.

No 21 - The Case for Comics

Comics have come a long way since its Superman [1] and Batman [2] days in the 1930s. From being the bane of the scholastic community, comic books have continued to evolve over the years and have broadened its scope both in the art form, character development and purpose. Recent issues of Superman (the character still thriving after 70 years!) saw the Man of Steel battling homelessness, animal abuse and pollution. In Batman: The Ultimate Evil, the Dark Knight battles paedophiles.




Given the positive changes that occurred in the comics industry as well as their ability to attract young readers, the scholarly world has finally begun to re-examine their potential as educational tools.

Brief History

Comics is the art of visual story telling (less commonly known as sequential art). When and where comics originated is debatable but telling stories using pictures have been around since the beginning of time. The discovery of the cave paintings in Spain in 1879 [3] attest to this fact. Telling pictures are also evident in Egyptian hieroglyphics [4], Japanese emaki [5], and the Bayeux Tapestry [6].





Comics Today


Comics today have evolved to become a sophisticated medium, in both visual and literary qualities, in the form of graphic novels. Graphic novel is defined as a novel whose narrative is related through a combination of text and art, often in comic-strip form.

The term graphic novel goes hand in hand with the name Will Eisner [7], universally acknowledged as one of the great masters of sequential art. A compelling visual storyteller, Eisner is considered to be one of the most influential comic book artists of all time. He has be called the “Leonardo of the comic book form” and the “single person most responsible for giving comics its brain.”



The Future


The potentials of graphic novels are being realised in the field of education across Europe, Japan and the USA. As the web, mobile content, social networking and video games become the language of youth culture; educationists and librarians there are convinced that graphic novels will become an even more important tool for literacy and education.

Graphic novels offer appealing stories and engaging visuals that reach out to reluctant readers, visual learners, and others who may shy away from traditional, print-heavy books. Yet graphic novels offer the same benefits of regular books: introducing young people to new vocabulary, “book language,” and stories and information to teach them about their world and spark their imaginations.

Graphic Novel Categories


As with regular books, graphic novels are categorised under fiction and non-fiction and both have its sub-categories.

1 Fiction

* Science fiction
* Fantasy
* Drama
* Humour
* Crime
* …

2 Non-fiction

* Historical
* Literature / Language
* Biographical
* Religion
* Political
* …

Like any form of pop culture (movies, television programmes, books, magazines, video games etc.) graphic novels should be chosen responsibly, by parents or teachers. Its themes and appropriateness of its content varies with age groups.


[1] Created by American writer Jerry Siegel and Canadian artist Joe Shuster in 1932 and sold to Detective Comics, Inc. in 1938. Superman first appeared in Action Comics #1 in June 1938.

[2] Co-created by artist Bob Kane and writer Bill Finger and published by DC Comics. The character made his first appearance in Detective Comics #27 in May 1939.

[3] In 1879, amateur archaeologist Marcelino Sanz de Sautuola was led by his five-year-old daughter to discover the cave’s drawings. The cave was excavated by Sautuola and archaeologist Juan Vilanova y Piera from the University of Madrid, resulting in a much acclaimed publication in 1880, which interpreted the paintings as Paleolithic in origin.

[4] A hieroglyph is a character of a logographic or partly logographic writing system. This ancient Egyptian writing consisted of over 2,000 hieroglyphic characters where each hieroglyphic character represents a common object from their day.

[5] Emakimono, often simply called emaki, is a horizontal, illustrated narrative form created during the 11th to 16th centuries in Japan. Unique to Japan, emakimono combines both text and pictures, and is drawn, painted, or stamped on a handscroll. They depict battles, romance, religion, folk tales, and stories of the supernatural world. It is seen as the origin of modern manga.

[6] The Bayeux Tapestry (French: Tapisserie de Bayeux) is a 50 cm by 70 m (20 in by 230 ft) long embroidered cloth which depicts the events leading up to the 1066 Norman invasion of England as well as the events of the invasion itself. The Tapestry is annotated in Latin. It is presently exhibited in a special museum in Bayeux, Normandy, France.

[7] William Erwin Eisner (March 6, 1917 – January 3, 2005) was an acclaimed American comics writer, artist and entrepreneur. He is considered one of the most important contributors to the development of the medium and is known for the cartooning studio he founded; for his highly influential series The Spirit; for his use of comics as an instructional medium; for his leading role in establishing the graphic novel as a form of literature with his book A Contract with God and Other Tenement Stories; and for his educational work about the medium as exemplified by his book Comics and Sequential Art.

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